You gain a +3 bonus to attack and damage rolls made with this magic weapon. This weapon has 5 charges and regains 1d4+1 expended charges daily at dawn. This property can’t be used again until the next dawn. You gain a +2 bonus to AC against ranged attacks while you wield this shield. Community portal Forum Activity Explore. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. Paladins most commonly wield this weapon. Ancestral Anthologies Vol. Jul 12, 2020 - I design new items and other content for your D&D campaign every day, complete with mechanics, illustration, and flavor. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. The sword uses your attack roll and ability score modifier to damage rolls. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one. You can also use a bonus action to speak the armor’s command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. You know two cantrips of your choice from the warlock spell list.You learn additional warlock cantrips of your choice at higher levels, as shown … 5e Cursed Items. Jump to: navigation, search. The first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. Morningstar, very rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. Armor (scale mail), very rare (requires attunement). Weapon (any), uncommon (+1), rare (+2), or very rare (+3). It also ceases to hover if you grasp it or move more than 30 feet away from it. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet. At the start of each of the wounded creature’s turns, it takes 1d4 necrotic damage for each time you’ve wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow. This sword deals additional force damage equal to 1d6 + your Dexterity modifier. Luck: If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. While wearing this armor, you gain a +1 bonus to AC. When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon's type. While berserk, you must use your action each round to attack the creature nearest to you with the axe. While it overcomes the immunity to slashing damage from non-magical weapons, it has little else to recommend it unless attuned. The sword has the ability to deal additional damage depending on the intelligence of its wielder. Weapon (longsword), rare (requires attunement). The edges glow a light blue when swung. You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities. The cross guard is relatively wide with colorless, blue, red and yellow diamonds decorating it. Weapon (any sword that deals slashing damage), legendary (requires attunement). | 5th Edition SRD Jesus christ is it good. From D&D Wiki. But the general assumption is 'no.' Dragon scale mail is made of the scales of one kind of dragon. Armor (shield), rare (requires attunement). This property can’t be used again until the next dawn. Weapon (any sword), legendary (requires attunement). If you are proficient with shortswords or longswords, you are proficient with the sun blade. 7. These artifacts … If any are available for sale at all, that is strictly at the DM's Prerogative. Armor (light, medium, or heavy), rare (+1), very rare (+2), or legendary (+3). When your sworn enemy dies, you can choose a new one after the next dawn. D&D 5th Edition: Frostrazor, A Magic Longsword "A nameless archmage crafted the blade by impaling an ancient wyrm of a white dragon with an enormous icicle stalactite, knocking it from the roof and impaling the beast through the heart before using its blood and magic to shape the icicle into a massive, crystaline blade of never-melting ice. The bonus is determined by the rarity of the ammunition. | d20 Anime SRD While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table). Back to Main Page → 5e Homebrew → Equipment. Sometimes dragons collect their cast-off scales and gift them to humanoids. Deities who favor the longsword include Corellon Larethian, Cyric, Heironeous, Hades, Hathor, Heimda… This page may resemble content endorsed by, sponsored by, and/or affiliated with the Devil May Cry franchise, and/or include content directly affiliated with and/or owned by Hideki Kamiya. This item appears to be a longsword hilt. You gain a +3 bonus to attack and damage rolls made with this magic weapon. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. Armor (plate), rare (requires attunement). At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. | Design Finder 2018 Curse: This axe is cursed, and becoming attuned to it extends the curse to you. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. From D&D Wiki. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. You can have only one such sworn enemy at a time. Combat techniques taught wielders to slash with the blade, thrust with the tip, bludgeon with the pommel, and in at least one manual, use the crossguard to snare the leg of an opponent and trip or ove… The mace regains 1d3 expended charges daily at dawn. Each creature of your choice in a. Then roll another d20. The javelin’s property can’t be used again until the next dawn. See more ideas about dungeons and dragons homebrew, dnd 5e homebrew, dungeons and dragons. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear. You have a bonus to attack and damage rolls made with this piece of magic ammunition. Weapon (warhammer), very rare (requires attunement by a dwarf). The creature dies if it can’t survive without the lost head. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead. This longsword is normally found as a +0 sword and starts with 1d12-1 charges. In addition, the armor’s clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack rolls and damage rolls and a damage die of 1d8. Make a ranged weapon attack against the target. The dagger can’t be used this way again until the next dawn. However, it is the favored weapon of numerous deities, and clerics of those deities often consider it a point of pride to wield that weapon, especially deities of war. Such a creature instead takes an extra 6d8 slashing damage from the hit. This is by far the most fun I've ever had playing a caster in DnD. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Armor (shield), uncommon (+1), rare (+2), or very rare (+3). While you hold the drawn sword, it creates an aura in a 10-foot radius around you. Armor (light, medium, or heavy), rare (requires attunement). You learn detect magic and can cast it at will, without expending a spell slot. There is one magic item the sun blade that can be a longsword that does have the finesse property added to it. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear. Epic magic, also known as true dweomers1 or high-level magic, was magic of incredible power. Cantrips. My old GM, who was at least 10 years into DnD, told me, that in some opportunities, he would let me cast a spell with one hand even when I would wield a greatsword or some other two-hander, but that he would appreciate from me to pick a weapon that is not primarily two-handed, such as longsword. Nov 26, 2020 - Explore Little0racle's board "Magic Weapon Ideas" on Pinterest. You gain a +1 bonus to attack and damage rolls made with this magic weapon. According to the DMG, unless the DM decides otherwise, anything rarer than a simple Potion of Healing simply isn't for sale. While holding it, you can use an action to expend 1 charge and cast the wish spell from it. In the meantime, the javelin can still be used as a magic weapon. Weapon (scimitar), very rare (requires attunement). While holding this shield, you have resistance to damage from ranged weapon attacks. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. While holding this shield, you have a bonus to AC determined by the shield’s rarity. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, while you hold the sword, you have resistance to fire damage. When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. Charisma is your spellcasting ability for these spells. This site may earn affiliate commissions from the links on this page. Adding finesse to a regular longsword would be incredibly powerful. The implication of this is that you could dip this longsword in molten silver without damaging the sword or the enchantment. If you roll a 20, you lop off one of the target’s limbs, with the effect of such loss determined by the GM. | Fudge SRD You regain the ability to cast the spell in this way when you finish a long rest. Please leave the "(5e Equipment)" identifier in the page title when creating your new equipment! If the attack hits, your sworn enemy takes an extra 3d6 piercing damage. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. Thunderstar. While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons. The light is sunlight. 3rd Party Publisher Magic Armor and Weapons, Armor (medium or heavy, but not hide), uncommon. Damage A mithral chain shirt or breastplate can be worn under normal clothes. When the sword has no charges remaining, it loses this property. While the blade exists, this magic longsword has the finesse property. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. When you hit an undead with it, that target takes an extra 1d8 radiant damage. Cursed Items. While holding it, you can use an action and expend 1 charge to release a wave of terror. When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon’s type. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns. Curse: This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Feb 11, 2018 - This Pin was discovered by Michel Kack. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Contents. You gain a +1 bonus to attack and damage rolls made with this magic weapon. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Alastor is a longsword imbued with the power of electricity. While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. Recent Changes ; Random page; Community ... Longsword Martial One-Handed Melee Critical: 19–20/×2 Range Increment: — Type: Slashing Hardness: 10 Size Cost 1 Damage Weight 1 hp Fine * 1d2 * 1 Diminutive * 1d3 * 1 Tiny * 1d4 * 1 Small: 15 gp: 1d6: 2 lb. Magical Item - The Lost Future (Longsword) 5th Edition. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Cursed Item Rarity Type Subtype Afilate Bracelets : very rare Wondrous Item Alchemical Animorpher : very rare Wondrous Item Clockwork All Seeing Eye : legendary Wondrous … Discover (and save!) Weapon (trident), uncommon (requires attunement). level 2 This bonus is in addition to the shield’s normal bonus to AC. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance). When you nock an arrow on this bow, it whispers in Elvish, “Swift defeat to my enemies.” When you use this weapon to make a ranged attack, you can, as a command phrase, say, “Swift death to you who have wronged me.” The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. The sword loses this property if it has no charges. | OGN Articles Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. A creature is immune to this effect if it is immune to slashing damage, doesn’t have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. This trident is a magic weapon. Weapon (any axe), rare (requires attunement). The attunement ends if you take off either of those items. | FateCoreSRD Greatsword +3 Edit Page Content. Other times, hunters carefully skin and preserve the hide of a dead dragon. A comprehensive list of all official magic items for Fifth Edition. I like the versatility of this weapon, which packages up several cool abilities that already exist in 5e D&D but rarely get used in my experience. Speaking the command word again or sheathing the sword puts out the light. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead. This bonus is in addition to the shield’s normal bonus to AC. Pact Magic. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free. When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. Just try and remember that "cool magic items" doesn't necessarily mean powerful. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. A character can only be attuned to three magic items at one time and stats are very important to the game so offsetting them with magic items can lead to balance issues. On a successful save, the creature becomes frightened of you until the end of your next turn. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it. A magic item is, simplistically, some object into which has been embedded a somewhat permanent spell that's range is the magic item. Check out our other SRD sites! The hammer regains 1d4 + 1 expended charges daily at dawn. 2 Nov, 2017 in 5e DnD / DtD design / free content / free gaming resources / magic items / Wildlands South tagged archery / arrows / bow / bows / D&D 5e / Dust to Dust / magic items / Wildlands South by Brandes Stoddard. Please leave the "(5e Equipment)" identifier in the page title when creating your new equipment! The lightning bolt turns back into a javelin when it reaches the target. If it has nowhere it can move, the creature can use the Dodge action. The bonus is determined by the weapon’s rarity. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. | GumshoeSRD You have resistance to nonmagical damage while you wear this armor. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. Longsword of Wounding Weapon (longsword), rare (requires attunement) Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. The hammer also has 5 charges. As part of my intermittent series of magic items, this time I’m presenting five new magic bows, ranging (heh) from rare to artifact. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. The trident regains 1d3 expended charges daily at dawn. | 13th Age SRD Weapon (longbow), very rare (requires attunement). Attuning to it curses you until you are targeted by the remove curse spell or similar magic. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls. Sword’S luminous blade emits bright light in a 20-foot radius and dim for. Damage and become poisoned for 1 minute oct 29, 2020 - Little0racle! 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