Lucas getting pummeled by Richter on Skyloft. Lucas is allowed to cancel his double jump with Z-air but he can also do so with an item toss. It can be angled and has a, 1.5% (hit 1), 8% (clean hit 2), 5% (late hit 2). 2. Lucas' Back Air Spike? His grab aerial can now be double-jump canceled as well, which now gives him an additional option for approaching. PK Fire sends a fiery bolt straight forward which explodes on contact. You can also throw it if you need to take someone out at range. This made players uncertain how to judge and play Lucas as he was a pseudo-grappler in SSB4. His forward aerial is his best spacing aerial as it has massive range, is one of the safest aerials in the game and has strong knockback making it a reliable KOing option. Telekinetically tilts himself upside down to perform a vertical thrust kick that emits a blast of PSI energy from his foot. It can KO even super heavyweights at 154% near the edge without. Attacks the opponent with a discharge of PSI energy. Ness's aerials are bigger, stronger, and faster than Lucas's. Update 2.0.0 buffed neutral aerial by allowing him to grab edges earlier and reducing its landing lag. Lucas' character portrait is based on his side taunt. Down tilt can also loop into itself starting at around 80% until the opponent is in KO% for up throw if they are playing a fast-faller like Fox or Greninja. Overall, his current place and viability in the meta is debatable. Although Lucas does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light. Dash Attack comes out fairly slow, and lowers Lucas' ground speed while executing it but its hitbox is pretty large and can 2-frame/ hit people on the ledge. However, some players, such as MkLeo, view him as a high tier, with good combo ability and edgeguarding through PK Freeze and PK Fire. The initial startup of the move contains a windbox that will pull opponents closer to Lucas, in the air, the strength of the windbox scales based on the opponents percentage, which can be useful for setting up an edge-guard situation. Hitbox type Damage Clear Classic Mode with Kirby or any character in his unlock tree, being the 7th character unlocked after Corrin. Lastly Lucas' combo game even though extremely deadly and having safe starters is also slow thus requires a read and additional high execution in order to get high damage started. Hehehe I c what u did there. However, he has achieved some level of representation through the players of Mekos and ChocoTaco. This video shows earliest percent each character’s back throw can KO at with good DI against Mario at near ledge. This page was last edited on December 7, 2020, at 21:41. The first and second hits can, A palm thrust that emits a small blast of PSI energy from his hand. Better than fists, but still not as good as guns. Down smash has Lucas strike the ground three times in front of him; each hit getting progressively larger, but also getting progressively weaker (with the first hit of the move possessing very high knockback). Like with most other veterans, his previously lacking mobility is somewhat better thanks to his faster dashing and air speeds; combined with his improved aerials and PK Fire, this gives him a significantly more useful neutral game. His grounded game has seen several noteworthy improvements, as forward tilt has more range and power, his up and down tilts have more combo ability, up smash has exponentially increased power and now renders him invincible for longer, and down smash can now once again hit opponents multiple times. Near the end of SSB4's metagame Lucas was considered a high tier character (28th out of 55), being tied with Ness. Ness and Mewtwo also share this trait. While holding a small item, Lucas still reverts to Ness's previous idle animation despite Ness receiving a new one. His forward throw is also very powerful, though not to the same degree as his up and back throws. Telekinetically whirls the opponent around his head, then throws them directly overhead. Front, back and up throw deal 10 damage while the down throw will deal 11 damage to enemies. Additionally because his walk, dash and run speed are average at best, Lucas primarily struggles when he gets rushed down as he isn't unable to keep out the opponent with forward air and forward tilt. Up air can also combo into itself multiple times and can, thanks to the help of platforms, do up to 60%. It also has other positives, as it renders Lucas invincible on frames 1-7 making it even dodge grabs, grants intangibility to his head on frames 15-29 and has a very large hitbox, making it a decent anti-air attack if used correctly. 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